KARDS Greifswald
Achtung! Cthulhu 2d20 - Unexplored - EN
Achtung! Cthulhu 2d20 - Unexplored - EN
A War On All Fronts… We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender. – Winston Churchill WW2 and the Secret War is fought on many fronts, on Earth and beyond it. In Achtung! Cthulhu Unexplored, visit the places the agents normally travel over - the “roving red line” – or avoid! Enable agents to discover new wondrous horrors hidden beneath the earth in the deepest caves and let them scale the highest peaks where no human has set foot for aeons. The Old Ones and Axis war machines are not always the imminent threat to Agents: the weather, hunger and thirst will kill as easily as a bullet. Within this 144-page, full-colour, softcover book is a veritable cornucopia of information for the GM to run games where the Agents must battle their way through often-hostile environments!
No corner of the globe is safe from the unholy alliance of cultists and the Mythos, and agents should be prepared to traverse all kinds of dangerous terrain to carry out their assignments.
From the dark depths of perilous caverns to the sweltering jungles of the tropics, from the peaks of snow-capped mountains to the merciless sands of the desert, Unexplored allows you to traverse six separate biomes, randomly generating missions, challenges and adventures, with exciting expeditions through unknown territory.
Create endless forms of wilderness adventure, either on the fly, in preparation for a game session, or as inspiration for adventures of your own.
Discover how weather, hazards and environmental conditions will affect each expedition, explore creative uses for Threat, detect new NPCs and deploy dangerous denizens like panthers, cougars and alligators!
Each chapter concludes with four detailed locations with a main mission and a host of adventure seeds to use as the climax for each journey, or provide an entertaining diversion along the way.
This 144-page, full-colour, softcover book features:
- Full rules for wilderness traversal, supplies, weather, and survival
- Six challenging biomes: Caves and Caverns, Deserts, Forests, Jungles, Mountains and Hills, and Plains
- Unique events, challenges, and encounters for each environment
- Hazards, terrain, easter eggs, and even special effects unique to each biome
- Detailed mission locations and adventure seeds for every biome!
The threat of Black Sun, Nyarlathotep, and the Old Ones can’t be ignored, yet from the highest peaks and deepest oceans crawl a myriad of new terrors awoken by this terrible conflict. We must be vigilant, and that means taking the battle to those little-explored places!
Requires the Achtung! Cthulhu 2d20 core books to run.